Inside Fallout, the Gaming World’s Most Unexpected Small Screen Triumph
The Fallout TV series has made a triumphant return to Prime Video, and it's safe to say that viewers were delightfully shocked by the caliber of its initial run. By illustrating the atomic-age, nuclear-ravaged United States through the eyes of three distinct characters, it effectively portrayed various facets of the gamer's journey.
We followed Lucy the vault dweller, attempting to act with integrity and finding that the barren landscape made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts doubting his faction's dogma and causes significant chaos in powered exoskeleton; and the Ghoul, a fan-favorite figure who has entirely abandoned any ethical bearings out in the irradiated wastes.
Building Anticipation for a New Chapter
The debut season's finale unveiled crucial details about the culprits behind the global annihilation that trapped a society in bomb-proof bunkers for hundreds of years. It also posed plenty of questions open for the second season – and, this time, hopes are much greater.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says Jonah Nolan.
“Starting the first season, people were like, ‘Just don't mess it up’,” adds a key figure from the games. “We’re over the moon with the response to the show, so this time people are bringing more eagerness and different expectations.”
A New Vegas Vibe for the Next Installment
The second season is located in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and characters in the series, despite the fact that it was somewhat buggy at launch.
“It embodies a desert vibe, a Mojave vibe, that’s so key to that game,” explains Nolan. “That parched, blasted-out Route 66 vibe of the game is so much fun to bring into the show.”
In the series narrative, a considerable period has elapsed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators hint that it will honor the gamer's experience.
Crafting a Tangible World
The Fallout TV series is notable for its tactile feel – its creators prioritized authentic items and locations were fabricated, echoing the makeshift nature of the outposts in the games.
“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a blue screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a video game, is to seem like it’s tangible.”
Indeed, almost each creature you see on-screen is physical, including the notoriously frightening mutated beasts known as the apex predators. In the show, they are created using puppets, and were by all accounts quite terrifying up close.
A Labor of Love
The Fallout series works because it is crafted by accomplished storytellers who are also longtime fans, alongside the game developers behind the franchise. This common understanding for the universe is apparent in the end result.
The second season is debuting on a weekly basis rather than as a binge-able batch, offering a different experience from the initial release. This approach will create a new viewing experience, something the creators themselves are excited to engage with.
“It's richer, it’s bigger, it’s more humorous, it has a lot of revelations,” says the game director. “I am excited to seeing what people think.”